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Items/Armor/Jutsu Rules Empty
PostSubject: Items/Armor/Jutsu Rules   Items/Armor/Jutsu Rules I_icon_minitimeSat Jan 01, 2022 7:59 pm

Item Rules

You are considered to always have your weapons on your character. This includes Swords, Puppets, Shuriken, etc. All weapons including consumable items take a Skill slot to use, ie If you attack with a sword, using a sword skill, that will take up that skill slot. You have 3 Worn Item slots as well, Head, Chest, and Feet. These Items will give your character a boost in HP, Chakra, or may even provide additional benefits to specific skills.  Some Passive or Active abilities may allow you to use an item without taking a skill slot.

Basic Armor +50 HP (Chest) Headband +10 HP(Head)
There are levels of Item “Rarity”, they indicate what Rank you must be in order to use the item
Common - Genin 1-2
Rare - Chunin 1-2
Epic - Chunin 3
Legendary - Jonin 2 / Kage / ANBU Leader


Armor Rules
You have 3 slots for your armor
Head / Chest / Greaves
You may only have one piece of armor on your character sheet at a given time
All armor not used may be sold back to the shop at a discounted rate of approximately 50%
-When using Armor, be sure to include the total HP/Chakra Gain from the armor at the end of your combat post
-Is used once per battle and is considered on your character at the start of combat



Ninjutsu Rules

Ninjutsu is one of the main ways of dealing damage in combat. Just like Taijutsu and Genjutsu, Ninjutsu requires Chakra in order to use abilities. The following is an example of using Ninjutsu in combat.

Quote :
Player A
Genin

Passive:
One Handed (Passive) Allowed to use Jutsu while holding weapons

Active:
Sharingan Tier 1 (20 Chakra-4Upkeep/turn)

Skills:
-Wind Release Zephyr (Nin)(20 Chakra) 25 Damage. Cannot
be Interrupted (Player B)

-Shuriken (Thrown Weapon) (0 Chakra) 25 Damage (Player B)

HP/Chakra 200/160  [Originally 200/200]

In this example, the player is using Wind Release Zephyr, which requires 20 chakra in order to perform. Showing your Original or Starting HP/Chakra at the end of the post in order to insure tracking your damage and chakra is accurate.



Genjutsu Rules

If held by a Genjutsu, you must be released with skills like Kai Release or Inflict Pain. You may only use 1 Genjutsu per turn that holds, stops, paralyzes, holds, or captures an opponent. If you Hold, stop, paralyze, or capture an opponent with Genjutsu you may not hold the same opponent with a different hold skill the next turn.

An example would be:
Sand Disruption (30 chakra) Block 1 (Gen) of 40 chakra or less.

An example of breaking Genjutsu;

Player A uses the Genjutsu : Hell Viewing Technique (20 chakra) Stun 1 opponent for 1 turn, if successful deal 15 damage

Player B responds with : Kai Release 1 (xxx>20 chakra) Spend chakra equal to Genjutsu being used. (Hell Viewing)

By using Kai Release, Player B  spends 20 chakra; they are now able to play their other skills in the same post if they have slots for them. Now reading Player A’s skill Hell Viewing Technique, it says it Stuns the opponent for 1 turn, if Player B had no skill such as Kai release or Inflict Pain, they would have spent their turn Stunned (see conditions)
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